See also platonic solids in 4D
A platonic solid (also called regular polyhedra) is a convex polyhedron whose vertices and faces are all of the same type.
In two dimensions there are an infinite number of regular polygons.
In three dimensions there are just five regular polyhedra.
In 4 dimensions there are 6 regular polytopes
| Tetrahedron | |
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Vertices: 4 Edges: 6 Faces: 4 Edges per face: 3 Edges per vertex: 3 Sin of angle at edge: 2 * sqrt(2) / 3 Surface area: sqrt(3) * edgelength^2 Volume: sqrt(2) / 12 * edgelength^3 Circumscribed radius: sqrt(6) / 4 * edgelength Inscribed radius: sqrt(6) / 12 * edgelength
Coordinates 1 1 1 -1 1 -1 1 -1 -1 -1 1 -1 -1 -1 1 1 -1 -1 1 1 1 1 -1 -1 -1 -1 1 1 1 1 -1 -1 1 -1 1 -1Divide each coordinate by 2 |
| Octahedron | |
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Vertices: 6 Edges: 12 Faces: 8 Edges per face:3 Edges per vertex: 4 Sin of angle at edge: 2 * sqrt(2) / 3 Surface area: 2 * sqrt(3) * edgelength^2 Volume: sqrt(2) / 3 * edgelength^3 Circumscribed radius: sqrt(2) / 2 * edgelength Inscribed radius: sqrt(6) / 6 * edgelength
Coordinates -a 0 a -a 0 -a 0 b 0 -a 0 -a a 0 -a 0 b 0 a 0 -a a 0 a 0 b 0 a 0 a -a 0 a 0 b 0 a 0 -a -a 0 -a 0 -b 0 -a 0 -a -a 0 a 0 -b 0 a 0 a a 0 -a 0 -b 0 -a 0 a a 0 a 0 -b 0Where a = 1 / (2 * sqrt(2)) and b = 1 / 2 |
| Hexahedron (cube) | |
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Vertices: 8 Edges: 12 Faces: 6 Edges per face: 4 Edges per vertex: 3 Sin of angle at edge: 1 Surface area: 6 * edgelength^2 Volume: edgelength^3 Circumscribed radius: sqrt(3) / 2 * edgelength Inscribed radius: 1 / 2 * edgelength
Coordinates -1 -1 -1 1 -1 -1 1 -1 1 -1 -1 1 -1 -1 -1 -1 -1 1 -1 1 1 -1 1 -1 -1 -1 1 1 -1 1 1 1 1 -1 1 1 -1 1 -1 -1 1 1 1 1 1 1 1 -1 1 -1 -1 1 1 -1 1 1 1 1 -1 1 -1 -1 -1 -1 1 -1 1 1 -1 1 -1 -1Divide each vertex by 2 |
| Icosahedron | |
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Vertices: 12 Edges: 30 Faces: 20 Edges per face: 3 Edges per vertex: 5 Sin of angle at edge: 2 / 3 Surface area: 5 * sqrt(3) * edgelength^2 Volume: 5 * (3 + sqrt(5)) / 12 * edgelength^3 Circumscribed radius: sqrt(10 + 2 * sqrt(5)) / 4 * edgelength Inscribed radius: sqrt(42 + 18 * sqrt(5)) / 12 * edgelength
Coordinates 0 b -a b a 0 -b a 0 0 b a -b a 0 b a 0 0 b a 0 -b a -a 0 b 0 b a a 0 b 0 -b a 0 b -a 0 -b -a a 0 -b 0 b -a -a 0 -b 0 -b -a 0 -b a b -a 0 -b -a 0 0 -b -a -b -a 0 b -a 0 -b a 0 -a 0 b -a 0 -b -b -a 0 -a 0 -b -a 0 b b a 0 a 0 -b a 0 b b -a 0 a 0 b a 0 -b 0 b a -a 0 b -b a 0 0 b a b a 0 a 0 b 0 b -a -b a 0 -a 0 -b 0 b -a a 0 -b b a 0 0 -b -a -a 0 -b -b -a 0 0 -b -a b -a 0 a 0 -b 0 -b a -b -a 0 -a 0 b 0 -b a a 0 b b -a 0Where a = 1 / 2 and b = 1 / (2 * phi) phi is the golden ratio = (1 + sqrt(5)) / 2 Contribution by Craig Reynolds: vertices and faces for the icosahedron. Along with C++ code to create a sphere based upon the icosahedron: sphere.cpp, see also surface refinement for related ideas. |
| Dodecahedron | |
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Vertices: 20 Edges: 30 Faces: 12 Edges per face: 5 Edges per vertex: 3 Sin of angle at edge: 2 / sqrt(5) Surface area: 3 * sqrt(25 + 10 * sqrt(5)) * edgelength^2 Volume: (15 + 7 * sqrt(5)) / 4 * edgelength^3 Circumscribed radius: (sqrt(15) + sqrt(3)) / 4 * edgelength Inscribed radius: sqrt(250 + 110 * sqrt(5)) / 20 * edgelength
Coordinates c 0 1 -c 0 1 -b b b 0 1 c b b b -c 0 1 c 0 1 b -b b 0 -1 c -b -b b c 0 -1 -c 0 -1 -b -b -b 0 -1 -c b -b -b -c 0 -1 c 0 -1 b b -b 0 1 -c -b b -b 0 1 -c 0 1 c b b b 1 c 0 b b -b 0 1 c 0 1 -c -b b -b -1 c 0 -b b b 0 -1 -c 0 -1 c -b -b b -1 -c 0 -b -b -b 0 -1 c 0 -1 -c b -b -b 1 -c 0 b -b b 1 c 0 1 -c 0 b -b b c 0 1 b b b 1 -c 0 1 c 0 b b -b c 0 -1 b -b -b -1 c 0 -1 -c 0 -b -b -b -c 0 -1 -b b -b -1 -c 0 -1 c 0 -b b b -c 0 1 -b -b bWhere b = 1 / phi and c = 2 - phi Divide each coordinate by 2. |
The solids as drawn in Kepler's Mysterium Cosmographicum

and represented in stone from a neolythic settlement

Platonic solids (unit size) in POVRay format:
tetrahedron.pov,
octahedron.pov,
cube.pov,
icosahedron.pov,
dodecahedron.pov.
Solid versions, suitable for CSG
tetrahedron.pov,
octahedron.pov,
(box {}),
icosahedron.pov,
dodecahedron.pov.