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Bachelor of Multimedia (Games and Interactivity) /
Bachelor of Science (Computer Science and Software Engineering)
Fast Facts
- Credit available to students with a TAFE qualification or a relevant post-secondary qualification
- This course is also offered through the Vice-Chancellor's Scholarship Program. Successful applicants are awarded HECS waiver scholarships and will be funded for the duration of their course
- The course has optional industry-based Learning year for students wishing to gain professional experience
Course Description
The four year double degree in Bachelor of Multimedia (Games and Interactivity)/Bachelor of Science (Computer Science and Software Engineering) aims to provide students with a broad range of multimedia production skills combined with extensive skills in the software engineering and development required to develop games and interactive applications. In addition the course offers a solid foundation in the history and theory of 2D and 3D games for employment in the following areas; games journalism, games research and interface design.
Aims and Objectives
- A sound and broad knowledge of the design of multimedia and interactive applications and an appreciation of the various skills required;
- Knowledge of the computer networking and software technologies typical for multimedia production facilities, and skills in analysing, specifying and supporting those networking and software resources;
- An understanding of the process of multimedia and interactive application development, and the skills necessary for working in a development team on large scale projects,
- An understanding of the changing face of multimedia and the current games industry, in relation to both acceleration in the use and development of technology, and its impact on society;
- An understanding of the process of software development;
- Skills in the object-oriented approach to systems analysis, design and implementation, high level skills in developing software in Java and C++;
- Knowledge of current aspects of game play including; terrain models, levels of detail, character and real-time animation, game architecture and user-interaction; and
- Skills to build large-scale graphical simulations and non-recreational games.
Entrance Requirements
Successful completion of an appropriate Victorian Year 12 or its equivalent.
VCE Prerequisites: Units 3 & 4 - a study score of at least 20 in English (any) and a study score of at least 25 in mathematical methods or specialist mathematics. Bonuses may apply for applicants who have successfully completed Information Technology: Information Systems, and/or Units 3 & 4 Specialist Mathematics.
Program Structure
Students take a total of thirty-two subjects (or equivalent) over four years full-time plus one year optional Industry-Based Learning. Entry is possible in both Semester 1 (Feb) and Semester 2 (July).
All students will undertake an Industry Linked Final Year Project.
Brochures
Undergraduate Course Guide
More Information
View further details on the Bachelor of Multimedia (Games and Interactivity)/Bachelor of Science (Computer Science and Software Engineering)
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